package cc.mycraft;

public final class Actions {
	
	public static final String PLAYER_RENAME_RCB = "P_RENAME_RCB";      //玩家用铁砧命名资源信标
	public static final String PLAYER_ANVIL_RESET = "P_ANVIL_RESET";	//玩家用铁砧重置ItemMeta
	public static final String PLAYER_RCB_GET = "P_RCB_GET";			//玩家收资源信标
	public static final String PLAYER_RCB_BREAK = "P_RCB_BREAK";		//玩家破坏资源信标
	public static final String PLAYER_BLOCK_BREAK = "P_B_BREAK";		//玩家破坏方块
	public static final String PLAYER_BLOCK_PLACE = "P_B_PLACE";		//玩家放置方块
	public static final String PLAYER_BUCKET_EMPTY = "P_BK_EMPTY";		//玩家倒液体
	public static final String PLAYER_BUCKET_FULL = "P_BK_FULL";		//玩家装液体
	public static final String PLAYER_ITEM_DROP = "P_I_DROP";			//玩家爆物品
	public static final String PLAYER_ITEM_PICK = "P_I_PICK";			//玩家捡起物品
	public static final String PLAYER_KILL = "P_KILL";					//玩家杀死实体
	public static final String PLAYER_REGION_CLAIM = "PRG_CLAIM";		//玩家占领区块
	public static final String PLAYER_REGION_DROP = "PRG_DROP";			//玩家丢弃区块
	public static final String PLAYER_REGION_SETPERM = "PRG_SP";		//玩家设置领地权限
	public static final String PLAYER_REGION_ADDMEMBER = "PRG_AM";		//玩家增加领地成员
	public static final String PLAYER_REGION_DELMEMBER = "PRG_DM";		//玩家删除领地成员
	public static final String PLAYER_RGEXPEND_MEMBER = "PRGE_M";		//玩家拓展领地成员上限
	public static final String PLAYER_RGEXPEND_CHUNK = "PRGE_C";		//玩家拓展领地区块上限
	public static final String PLAYER_TOWN_CLAIM = "PT_CLAIM";			//玩家占领城镇区块
	public static final String PLAYER_TOWN_DROP = "PT_DROP";			//玩家丢弃城镇区块
	public static final String PLAYER_TOWN_SETPERM = "PT_SP";			//玩家设置城镇权限
	public static final String PLAYER_TOWN_JOIN = "PT_J";				//玩家加入城镇
	public static final String PLAYER_TOWN_LEAVE = "PT_L";				//玩家离开城镇
	public static final String PLAYER_TOWN_DONATE = "PT_D";				//玩家离开城镇
	public static final String PLAYER_TELEPORT = "PTP";					//玩家传送
	public static final String GLOBAL_EVENT_START = "GE_START";			//全域事件开始
	public static final String GLOBAL_EVENT_REWARD = "GE_REWARD";		//全域事件发放奖励
	public static final String CLEAR_GIFT = "C_GIFT";					//清理过期礼包
	public static final String CLEAR_REGION = "C_REGION";				//清理过期领地
	public static final String PLAYER_GET_GIFT = "P_G_GIFT";			//玩家领取邮箱礼物
	public static final String PLAYER_ADD_GIFT = "P_A_GIFT";			//玩家增加邮箱礼物
	public static final String PLAYER_SPELL = "P_SPELL";				//玩家激活铭文
	public static final String PLAYER_RAID_START = "P_RAID_S";			//玩家开始袭击
	public static final String PLAYER_RAID_FINISH = "P_RAID_F";			//玩家完成袭击
	public static final String PLAYER_ENCH = "P_ENCH";					//玩家附魔
	public static final String PLAYER_FISHING = "P_FISHING";			//玩家钓鱼
	public static final String PLAYER_IBROKEN = "P_IBROKEN";			//玩家用坏物品
	public static final String PLAYER_DEATH = "P_DEATH";				//玩家死亡
	public static final String PLAYER_DUNGEON = "P_DG";					//玩家与地牢系统交互
	public static final String PLAYER_ECO_GOT = "P_E_GOT";				//玩家获得货币
	public static final String PLAYER_ECO_PAY = "P_E_PAY";				//玩家支付货币
	public static final String PLAYER_ECO_SET = "P_E_SET";				//玩家被设置货币
	public static final String PLAYER_ECO_CHANGE = "P_E_CHANGE";		//玩家兑换货币
	public static final String PLAYER_PREFIX_GET = "P_PFX_GET";			//玩家获得头衔
	public static final String PLAYER_SKILL_GET = "P_SK_GET";			//玩家获得技能经验
	public static final String PLAYER_SKILL_DROP = "P_SK_DROP";			//玩家掉落技能经验
	public static final String PLAYER_SKILL_DI = "P_SK_DI";				//玩家技能发动生成额外物品
	public static final String PLAYER_SKILL_SET = "P_SK_SET";			//玩家技能经验被设置
	public static final String PLAYER_SKILL_LVUP = "P_SK_LVUP";			//玩家技能经验被设置
	public static final String PLAYER_SELL_YSELL = "P_SY";				//玩家将物资换成Y金
	public static final String PLAYER_WEEKLY_REWARD = "P_WKRWD";		//玩家领取每周活跃奖励
	public static final String PLAYER_BUY = "P_BUY";					//玩家购买商店物品
	public static final String PLAYER_USE_ITEM = "P_USEI";				//玩家使用物品
	public static final String PLAYER_CHAT = "PC";						//玩家发送聊天信息
	public static final String PLAYER_CHAT_IGNORE = "PC_IG";			//玩家屏蔽某人
	public static final String PLAYER_CHAT_DISIGNORE = "PC_DISIG";		//玩家解除屏蔽某人
	public static final String PLAYER_CHAT_MUTE = "PC_MUTE";			//玩家被禁言
	public static final String PLAYER_MODIFY = "P_MODIFY";				//玩家数据被修改
	public static final String ITEM_GENERATE = "I_GEN";					//物品生成
	public static final String EXPLODE = "EXPLODE";						//爆炸
	public static final String WEEKLY_RESET = "WKR";					//每周重置
	public static final String DUNGEON_REWARD = "DG_REWARD";			//每周地牢总点数奖励




}
